마지막 수정일 : 2022년 9월 28일 수요일
* Huge thanks to Cat Optimist for contribution of English page.
Introduce
Hi there! My name is Creta Park!
I have a passion in creating video games and love to draw.
The character of the game White Spirit under development, Poi
Table of content
What I do
Mainly, I use C# to create video games as well as softwares.
For example, this homepage you are currently viewing is a server app developed with ASP.NET Core using C#.
More information about what I had with C# is in Skills section.
Before I started using C#, I aspired to use Flash as a game developer.
Also about this story written in Why I decided to be a game developer section.
I regularly post my developments on my YouTube channel or write a devlog for White Spirit on my blog.
Skills
◇ C#
Mainly used to create games with Unity Engine,
but nowadays I'm also interested in new technologies in .NET.
- 6 years experience (3 years working experience)
- Experienced Universal Window Platform app development
- Experienced developing ASP.NET Core web server app based on .NET Core
- Experienced WPF app development
- Used to develop games with Unity engine
- Experienced utility development with editor scripts
- Used to develop games with MonoGame
◇ Java
Immature compared to C# because it's not my main programming language.
- 2 years experience (1 year working experience)
- Developed an Android Application
◇ Web development and JavaScript
ActionScript in Flash has a structure-
similar to JavaScript, which able me to learn quickly.
HTML or CSS studied for making our team homepage
- 5 years experience (2 years working experience)
- 'Team. CREFFECT official homepage' maintainer of development
- Experienced develop extensions for use with other web game engine (RPG MV)
◇ ActionScript 3.0
It's my home language. but not used well now.
- 9 years experience
- A language I started programming
- When I was a high school student, I made a club team-
and made a game together with two friends (Square PVP)- Experienced making implement equally other games
- Experienced creating editors
Why I decided to be a game developer
Since childhood, I have been interested in computers.
Then, when I was in elementary school, I met a game on the Internet.
That was Super Mario Bros.(1985) by Nintendo.
I fell in love with that platform game.
That was moved as much as I pressed, and the unique smooth and dynamic movements made a big impression onto me.
Since that day, I've started to express Mario through many things I can do myself.
But at that time, all that was on the computer was Paint and PowerPoint.
However, for me, which was pure, PowerPoint was a tool for creating moving pictures,
and even with my father's help, I can able to print out my artwork with Paint on a printer.
so I started to feel confident in making it myself.
One day I started to be interested in Flash, which allows me to play games right on the Internet.
In particular, I began to create a Dodge mouse in PowerPoint.
Dodge mouse's rule is simple : move the mouse to the point of arrival without touching the wall to finish.
Meanwhile, thanks to Flash's unique gradients that PowerPoint can't express, I started Flash by find the reason why can't express like it.
When I was using Flash, I was active in the Flash community called Flash365.
One day, a tutorial by 'y=f(x)' was posted on Flash365.
That tutorial included the source file, basics of a platform game that moves left and right and jumps.
Discovering this tutorial was a decisive event that completely turned my destiny into a game developer.
This gave me the opportunity to make a platform game without any programming expertise.
I've made a lot from this source ever since.
Then one day, I modified the numbers in the source code.
It was just a curiosity, I was wondering how this code worked.
At that time, I was surprised that the behavior changed when I changed the numbers .
So I started to be interested in this, and I started modifying the code one by one.
In the midst of creating many things with Flash, I began to thinking and discovering the essence of creating games, which motivated me to being a game developer.
The person I admire is...
Shigeru Miyamoto, who helped me grow up the dream of a game developer by watching Mario,
and 'y=f(x)' giving me the opportunity to make platform game without decisive expertise and be interested in programming to me.
...so it's been 12 years now.
Also...
Animation is not my major, but I study and practice drawing for making games.
When drawing, I use a program called Krita.